Resume

EXPERIENCE

3D modeling Instructor - March 2024

Auburn Public Library, Auburn ME 04210 

Conducted an introductory Lesson in 3d Modeling for the Auburn Public Library

Guided Participants in learning the basics of 3d Modeling and related subjects using Blender

Assisted participants in troubleshooting and provided resources to foster further education and engagement with the medium


Teaching Assistant: PRecollege 3D Animation Course - July 2023

Maine College of Art & Design, Portland ME 04101

Assisted Professor in instructing classes of prospective Animation students using 3D Focused curriculum

Provided feedback and assistance to students During and after classes

Supplemented professor's lectures with additional material during after-hours studio time

Fostered an environment focused on learning and experimenting while remaining within constraints set by the Precollege Course requirements

Compiled resources and encouraged further learning outside the classroom to students


Personal Project “Night Clergy” 2022 - Present

Project created as a challenge to take a more directorial role in content creation by writing and planning a story-driven serial show.

Created basic storyline parameters for episodic installments for a 2-3 season 3D animated series.

Created preliminary 3D assets to visualize stylistic decisions and flesh out character concepts that work cohesively as a cast.

Story beats laid out via thumbnails and written synopsis


Concept Artist and 3D Texture Artist 2021 - 2022

Maine College of Art & Design, Portland ME 04101

Created character designs for a major project in a Collaborative Production course in college

7 character concepts were created for a game, Unfinished Business, with set parameters surrounding the story and purpose of each character as given by the Story Director.

Helped create texture maps in a highly stylized aesthetic for character models using Photoshop for painting and Blender for mapping.

Adapted to the style that the Lead Designer of the project assigned, and created polished textures to match.

Tweaked the base model used for the character rigs, cleaned up the geometry and manually mapped the UV space for every individual character model.


EDUCATION

Maine College of Art & Design, Portland ME — BFA in Animation and Game Art

08/2019 - 05/2023


SKILLS AND PROFICIENCIES

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