Resume
EXPERIENCE
3D modeling Instructor - March 2024
Auburn Public Library, Auburn ME 04210
Conducted an introductory Lesson in 3d Modeling for the Auburn Public Library
Guided Participants in learning the basics of 3d Modeling and related subjects using Blender
Assisted participants in troubleshooting and provided resources to foster further education and engagement with the medium
Teaching Assistant: PRecollege 3D Animation Course - July 2023
Maine College of Art & Design, Portland ME 04101
Assisted Professor in instructing classes of prospective Animation students using 3D Focused curriculum
Provided feedback and assistance to students During and after classes
Supplemented professor's lectures with additional material during after-hours studio time
Fostered an environment focused on learning and experimenting while remaining within constraints set by the Precollege Course requirements
Compiled resources and encouraged further learning outside the classroom to students
Personal Project “Night Clergy” 2022 - Present
Project created as a challenge to take a more directorial role in content creation by writing and planning a story-driven serial show.
Created basic storyline parameters for episodic installments for a 2-3 season 3D animated series.
Created preliminary 3D assets to visualize stylistic decisions and flesh out character concepts that work cohesively as a cast.
Story beats laid out via thumbnails and written synopsis
Concept Artist and 3D Texture Artist 2021 - 2022
Maine College of Art & Design, Portland ME 04101
Created character designs for a major project in a Collaborative Production course in college
7 character concepts were created for a game, Unfinished Business, with set parameters surrounding the story and purpose of each character as given by the Story Director.
Helped create texture maps in a highly stylized aesthetic for character models using Photoshop for painting and Blender for mapping.
Adapted to the style that the Lead Designer of the project assigned, and created polished textures to match.
Tweaked the base model used for the character rigs, cleaned up the geometry and manually mapped the UV space for every individual character model.
EDUCATION
Maine College of Art & Design, Portland ME — BFA in Animation and Game Art
08/2019 - 05/2023
SKILLS AND PROFICIENCIES
Adobe Suite
Blender
Maya
Procreate
Krita
Concept Ideation
Character and Asset Design
3D Modeling
3d Asset Creation + Ideation
Rigging and Posing
Retopology and Asset Optimization
Illustration
Visual Development